RoboRally Arena II http://roborally_arena_ii.tripod.com Competition: ONE Round: GRAND FINAL Turn: ONE Round Two Program cards due: 0900GMT Monday, July 30, 2001. ROUND ONE REPORT: PHASE ONE: Petit Metal started at A9S and with shield north U-Turned to A9N Clunker started at H4W and rotated Right to H4N Junkpile started at B5S was shoved by 20MinuteLoop, Backed-up, conveyored and rotated to B2W where 20ML hit it with a homing target. Herbie started at L1E with Shield and turret left and reflector right, moved 1 to M1E where it was shot by Cliffhanger's double barrel laser losing the Big One and taking 1pod. Cliffhanger started at F1E with turret east, shield east and reflector west for the entire turn, moved 3 to i1E where it shot Herbie with the Double barrel laser destroying the big one and doing 1pod, was shot by Lirkas for 1pod and reflected the shot onto Lirkas' shield. TreadMower started at K6S and rotated left to K6E Lirkas started at E13W with turret and shield east used crab legs to wrap to E1E where it shot Cliffhanger and had the shot reflected back but shielded it. 20MinuteLoop with reflector front for the whole turn started at B8N, moved 3 shoving junkpile, conveyored to B4N and shot Junkpile with a homing target. Proximity mine at A1 Missile to G4N PHASE TWO (KaBlooowie): Petit Metal with shield north moves 2 to A7N and shoots Herbie in the Self Destruct with fire control (4) detonating it and destroying Herbie, 7pod on Junkpile and 2pod on 20ML. Loses the mechanical arm in return fire. Clunker moves 1 to H3N Junkpile is shoved by 20ML to B1 and detonates the proximity mine layed by Cliffhanger in Round 3. Ablative coat down to 1 Rotates left to B1S. Takes 7pod (1 finishes off ablative coat) from Herbie's self destruct. Herbie with shield right, turret and reflector left moves 1 and wraps to A1E just avoiding the P.Mine explosion. Shoots Petit Metal with High Power Laser knocking out the mechanical arm. Herbie obviously didnt see the P.Mine, 'twas all pretty academic anyway as Petit Metal FIRE CONTROLLED Herbie's SELF DESTRUCT which exploded for 16pod. Herbie took 8pod on the bot, lost the turret, reflector, shield and high power laser and couldnt deal with the remaining 4 damage. FRAGGED! Some might see this as revenge for all the harm Herbie did PeMe and co. previously. Cliffhanger moves 2 to K1E. TreadMower with turret north moves 1 and conveyors to L7E. missile programmed to fire if Herbie in LOS for the rest of the turn (good luck). Lirkas with turret and shield east uses crab legs to wrap to E13E. 20MinuteLoop is homing in on Junkpile and moves 2 shoving junkpile causing the P.Mine to detonate, takes 1pod, conveyors to C2N and takes 2pod from Herbie's self destruct. Proximity mine detonated. 1pod on 20MinuteLoop Missile to G2N PHASE THREE: Petit Metal with shield east moves 1 to A6N Clunker moves 2 to H1N Junkpile moves 2 and the conveyor moves and rotates it to B2W, shot by 20ML. Cliffhanger rotates right to K1S. TreadMower with turret north moves 1 to M7E. Lirkas with shield east and turret north moves three to B13W. 20MinuteLoop is homing on Junkpile, rotates left, conveyors to D2W and shoots Junkpile. Missile to G13N. PHASE FOUR: Petit Metal with shield east rotates right to A6E Clunker rotates left to H1W and shoots Cliffhanger in the shield with the high power laser. Junkpile is shoved by 20ML, moves 1, wraps to M2W and is shot by TreadMower Cliffhanger rotates right to K1W and is shot by Clunker in the shield with the high power laser. TreadMower rotates left to M7N and shoots Junkpile. Lirkas with shield and turret north rotates left to B13S 20MinuteLoop is homing on Junkpile moves 2 shoving Junkpile then conveyors to C2W Missile to G11N PHASE FIVE (KaBloowie): Petit Metal with shield east moves 2 to C6E. Clunker rotates left to H1S Junkpile is shoved by 20ML, moves 1 and is rotated by the conveyor to L2N then shot by 20ML uses the Self Destruct to block damage which detonates doing 16pod to Junkpile. FRAGGED! Blast catches 20ML (8pod) and TreadMower (1pod) Cliffhanger rotates left to K1S. TreadMower with shield north moves 2 to M5N and shoots 20MinuteLoop. Takes 1pod from Junkpile's self destruct. Lirkas with shield and turret north backs up and conveyors to B11S 20MinuteLoop is homing on Junkpile moves 1, wraps to M2W shoving Junkpile, is shot by TreadMower and shoots Junkpile hitting the Self Destruct which frags Junkpile. Takes 5pod from the blast on the bot, loses bridge layer, reflector and homing device blocking the rest of the damage. Missile to G9N POST TURN SITUATION: Petit Metal is at C6E with no damage, Shield, Big Gun (5), Fire Control (4) and Ablative Coat (3) for turn 2. Clunker is at H1S with no damage, High power laser, flywheel (1-510), missile launcher (3), extra memory, ablative coat (3) and self destruct (ramming gear also chosen by Lirkas, extra memory cannot be given twice) for turn 2. Junkpile was fragged by 20ML's detonation of its self destruct Herbie was fragged by Petit Metal's detonation of its self destruct Cliffhanger is at K1S with 1pod, ramming gear, mechanical arm, double barrel laser, shield, proximity mine (1), self destruct, reflector, turret and ablative coat (3) for turn 2. TreadMower is at M5N with 1pod, extra memory, rear laser, Self Destruct, missile launcher (3), turret and high power laser for turn 2. Lirkas is at B11S with no damage, crab legs, buzz bomb (2), Shield, turret, converter and extra memory (ramming gear also chosen by Clunker) for turn 2. 20MinuteLoop is at M2W with 9pod, all registers locked (1: 3-8118, 2: 2-7418, 3: R-2318, 4: R-2218, 5: L-1818), self destruct and ablative coat (3) for turn 2. Missile is at G9N OFFICIAL TABLE: BOT LOC CARDS PeMe C6E 9 Clnk H1S 10 Junk - - Herb - - Clif K1S 8 TMow M5N 9 Lirk B11S 10 20ML M2W 0 MAP: (Includes bot name, direction and damage) A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|------| 1 | | | | | | | |clnk 0| | |clif 1| | | | | | | | | | | vvvv | | | vvvv | | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 2 | | /->|----->|----->|----->|----->|----->|----->|----->|----->|----->|--\ |20ML 9| | | //->|----->|----->|----->|----->|----->|----->|----->|----->|----->|--vv | <<<< | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 3 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------X------|------|------|------|------|------|------|------|------|------X------| 4 | | ^^ X |/----\| | | | | |/----\| | || X | | | || X |\----/| | | | | |\----/| | vv X | |------|------X------|------|------|------|------|------|------|------|------|------X------| 5 | | ^^ | | | | |XXXXXX| | | | | || | ^^^^ | | | || | | | | |XXXXXX| | | | | vv |TMow 1| |------|------|------|------|------|------|------|------|------|------|------|------|------| 6 | | ^^ |peme 0| | | | | | | | | || | | | | || | >>>> | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 7 | | ^^ | | |XXXXXX| | | |XXXXXX| | | || | | | | || | | |XXXXXX| | | |XXXXXX| | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 8 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 9 | | ^^ | | | | |XXXXXX| | | | | || | | | | || | | | | |^^^^^^| | | | | vv | | |------X------|------|------|------|------|misile|------|------|------|------X------|------| 10| X ^^ | |/----\| | | | | |/----\| X || | | | X || | |\----/| | | | | |\----/| X vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 11| |Lirk 0| | | | | | | | | | || | | | | vvvv | | | | | | | | | | vv | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 12| | ^^--|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<--/ | | | | \--|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-/ | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 13| | | | | | | | | | | | | | | | | | | | | | | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| A B C D E F G H I J K L M 1ST: Petit Metal 2ND: 20ML 3RD: Cliffhanger 4TH: TreadMower 5TH: Lirkas 6TH: Clunker 7TH: Junkpile* 8TH: Herbie* *Fragged CARDS FOR TURN TWO: (If you don't have your program code or want confirmation of your cards please ask.) 01: 2-700 02: 1-620 03: B-470 04: 1-570 05: B-460 06: 2-750 07: L-140 08: L-060 09: 1-500 10: 1-510 11: L-070 12: B-480 13: R-310 14: U-370 15: 3-820 16: U-420 17: R-320 18: R-200 19: B-430 20: L-050 21: R-290 22: 2-690 23: L-030 24: 3-790 25: 1-540 26: L-170 27: U-380 28: L-130 29: B-440 30: 1-630 31: R-270 32: R-340 33: 1-650 34: U-400 35: L-120 36: R-300 37: 3-810 38: L-040 39: L-080 40: 2-710 41: R-330 42: 1-490 43: 3-840 44: 1-640 45: L-020 46: 1-610 47: B-450 48: 3-830 49: 1-550 50: 1-580 51: R-360 52: 2-740 53: 1-520 54: L-090 55: R-190 56: 1-560 57: 1-590 58: R-260 59: R-230 60: L-150 61: R-280 62: 2-780 63: R-350 64: 1-660 65: 3-800 66: L-110 67: R-240 68: 2-730 69: 2-680 70: U-390 71: L-010 72: 1-530 73: 1-600 74: R-250 75: L-180 76: U-410 77: 2-760 78: R-220 79: 2-720 80: 2-770 81: L-160 82: 2-670 83: L-100 84: R-210 OPTIONS FOR TURN TWO: weapons backup popgun Buzz Bomb Flywheel Mechanical Arm High Power Laser Fourth Gear Missile Launcher Frog Legs Ramming Gear Goo Dropper Rear Laser Gyroscopic Stabilizer Homing Device Overload Override NOTES: Programming the reflector toward the edge of the board when your 'bot is right next to that edge is redundant as the only use it can be is against an HPL shot and the reflected shot will not be wrapped. Direction programming for Turret, Shield and Reflector is R,L,F,B for the bot's right, left, front, back and N,E,W,S for absolute north, east, west, south. To program an option which is dependant on other bots' positions, bot positions at the end of the previous phase will be used. Damage done to a bot will only be awarded as points up till the target is destroyed as opposed to all damage dealt out being recorded as before. Man, after a day of running around after kids you'd think writing a RR report would be pretty easy... OH! I nearly forgot! Good (?) news, a replacement for Toby is being built. 'Abbey' should be functional and undergoing programming to handle RRAII better than Toby in a few weeks.